Beschreibung
InhaltsangabePart I: 3D Registration and Reconstruction3D with Kinect Jan Smisek, Michal Jancosek, and Tomas PajdlaReal-Time RGB-D Mapping and 3-D Modeling on the GPU using the Random Ball Cover Sebastian Bauer, Jakob Wasza, Felix Lugauer, Dominik Neumann, and Joachim HorneggerA Brute Force Approach to Depth Camera Odometry Jonathan Israël, and Aurélien PlyerPart II: Human Body AnalysisKey Developments in Human Pose Estimation for Kinect Pushmeet Kohli, and Jamie ShottonA Data-Driven Approach for Real-Time Full Body Pose Reconstruction from a Depth Camera Andreas Baak, Meinard Müller, Gaurav Bharaj, Hans-Peter Seidel, and Christian TheobaltHome 3D Body Scans from a Single Kinect Alexander Weiss, David Hirshberg, and Michael J. BlackReal-Time Hand Pose Estimation using Depth Sensors Cem Keskin, Furkan Kiraç, Yunus Emre Kara, and Lale AkarunPart III: RGB-D DatasetsA Category-Level 3D Object Dataset: Putting the Kinect to Work Allison Janoch, Sergey Karayev, Yangqing Jia, Jonathan T. Barron, Mario Fritz, Kate Saenko, and Trevor DarrellRGB-D Object Recognition: Features, Algorithms, and a Large Scale Benchmark Kevin Lai, Liefeng Bo, Xiaofeng Ren, and Dieter FoxRGBD-HuDaAct: A Color-Depth Video Database for Human Daily Activity Recognition Bingbing Ni, Gang Wang, and Pierre Moulin